FOUNDRY

The pitch
A first-person voxel factory game where terrain, belts, power grids, research chains, and robot production grow together.
How it plays
FOUNDRY combines voxel mining with classic automation design, giving players a world they can dig through as they expand production. The factory is not just placed on terrain; it is carved into it, with belts, lifts, power lines, research labs, smelters, assemblers, and modular production floors threading through a destructible planet. Its first-person perspective makes spatial organization important, especially when early spaghetti has to become readable infrastructure across several vertical layers. The result is a good fit for players who like Satisfactory-style presence but want more voxel digging, underground routing, and direct control over the shape of the build site.
→ Read our full FOUNDRY review
"A confident recommendation for most factory fans — depth, polish, and value in good measure."
The ledger
+ In its favor
- Highly rated among factory and automation fans
- Drop-in co-op support for shared factories
- "Automation" is one of the genre's most rewarding loops
– Worth knowing
- Still in Early Access — expect changes and rough edges
- Windows / Steam only for now
Sharing tags: Automation, Factory, Voxel

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