Reviews & dispatch
Every entry in the catalog — plus teardowns, head-to-heads, and throughput theory from the desk.
// The feed
Belts, bots, trains: the core logistics styles explained
A guide to the three transport languages that shape automation games: visible belts, delegated bots, and scheduled train networks.
What to play after Factorio
How to choose your next factory game after Factorio, from cosmic scale and first-person factories to combat logistics and industrial management.
What to play after Dyson Sphere Program
Where to go after Dyson Sphere Program if you want denser logistics, walkable factories, space stations, cleaner puzzles, or colony pressure.
Main bus vs modular factories
When to use a central resource bus, when to switch to modules, and why both layouts matter in automation games.
When belts stop being enough
How to spot the moment belts stop solving the real logistics problem and trains, bots, drones, or modules need to take over.
Mindustry vs Factorio: factory automation or factory defense?
Factorio's deep factory sandbox compared with Mindustry's compact factory-defense and RTS logistics loop.
Best automation games with robots
Robot automation games where bots, drones, units, and helpers gather, craft, repair, defend, and run your systems.
Best automation games with vehicles
Factory and logistics games where trains, trucks, drones, rovers, roads, stations, and cargo routes drive automation.