InfraSpace

The pitch
A sci-fi logistics city builder where mines, factories, roads, trains, pipes, cargo lifts, and housing all depend on physical flow.
How it plays
InfraSpace is built around the idea that nothing appears magically where it is needed. Every resource, part, and consumer good must travel through roads, factories, mines, habitats, processors, and later transport infrastructure, so city growth depends on production ratios as much as zoning. Traffic is the main enemy: a city can have enough resources on paper while trucks are trapped in queues. That makes industrial placement, road hierarchy, train capacity, and expansion timing central to success. It is a great factory-adjacent city builder for players who want supply chains, visible flow, and sci-fi urban planning in one system.
→ Read our full InfraSpace review
"A more acquired taste. When it clicks for its audience, it really clicks."
The ledger
+ In its favor
- "Logistics" is one of the genre's most rewarding loops
– Worth knowing
- Late-game factories can test hardware performance
Sharing tags: Logistics, Automation, City Builder

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