Transport Fever 2

The pitch
A transport network sim where rail, roads, ships, aircraft, industries, cities, and passenger demand evolve across eras.
How it plays
Transport Fever 2 is a broad logistics game about designing routes that make economic sense across eras. Players connect production chains, move freight, serve growing cities, build rail, road, ship, and air infrastructure, and upgrade vehicles as technology changes from early transport to modern networks. The game is at its best when a beautiful route also solves a real supply problem: a city grows, an industry upgrades, or a passenger corridor finally becomes profitable. It is less factory-dense than belt games, but excellent for players who enjoy transport planning, landscape-scale infrastructure, and the business of keeping networks unclogged.
→ Read our full Transport Fever 2 review
"A more acquired taste. When it clicks for its audience, it really clicks."
The ledger
+ In its favor
- "Logistics" is one of the genre's most rewarding loops
– Worth knowing
- Smaller community than genre giants — fewer guides available
- Late-game factories can test hardware performance
Sharing tags: Logistics, Transportation, Trains

Factorio
ReleasedA definitive factory automation game about turning raw ore, belts, inserters, trains, and robots into a self-running industrial machine.

Satisfactory
ReleasedA 3D factory automation game where alien landscapes become layered belt highways, pipe networks, train routes, and power-hungry production hubs.

shapez 2
ReleasedA polished abstract automation sandbox about cutting, rotating, painting, stacking, and delivering shapes through clean factory layouts.