Autonauts makes programming feel playful: teach a robot, watch it copy you, then slowly replace an entire colony's busywork with routines. Our desk scores it 78/100 - a solid pick.

What you actually do
Its drag-and-drop scripting keeps the barrier low while still teaching real automation habits. Bots need tools, loops, conditions, recharge behavior, supply chains, and enough redundancy to keep the colony moving.
The joy is in delegation. A manual action becomes a script, a script becomes a team, and a team becomes infrastructure you can trust while you solve the next problem.
The pacing is gentler and more whimsical than many factory games, and the interface can become fiddly at scale. But few games make the act of teaching machines feel this approachable.

Where it shines
A few things Autonauts gets right, and that keep players coming back:
+ In its favor
- Low-pressure, build entirely at your own pace
- "Automation" is one of the genre's most rewarding loops
– Worth knowing
- Windows / Steam only for now
- Late-game factories can test hardware performance

Who it's for
Best for newcomers to programming automation, cozy colony builders, and players who like visible robot workflows.
The verdict
A delightful robot-programming game that teaches automation by making repetition feel worth eliminating.
Autonauts is a solid specialist pick rather than a universal recommendation; the hook matters more than the score alone.


