AUTOMATION GAMESSPEC · CATALOG · v2.6
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Review

The Colonists review

Codebyfire · 2018 · Released · ★ 45/100

The Colonists wraps logistics in cozy robot settlement building, but the underlying question is still how to move goods through a growing economy. Our desk scores it 45/100 - an acquired taste.

The Colonists — logistics, colony sim gameplay screenshot
The Colonists in motion.

What you actually do

You build roads, storage, farms, workshops, boats, trains, housing, and technology chains for a colony of small robots. Each tier adds new dependencies without losing the game's friendly tone.

Its clarity is a major strength. Lumber, stone, food, tools, transport, and housing all have visible roles, so improving the settlement feels like tidying a living diagram.

It is gentler than most automation games and not built for players chasing extreme optimization. For relaxed logistics planning, it is easy to like.

The Colonists — logistics, colony sim gameplay screenshot
Scaling up in The Colonists.

Where it shines

A few things The Colonists gets right, and that keep players coming back:

+ In its favor

  • "Logistics" is one of the genre's most rewarding loops

– Worth knowing

  • Smaller community than genre giants — fewer guides available
  • Late-game factories can test hardware performance
The Colonists — logistics, colony sim gameplay screenshot
A later-game view of The Colonists.

Who it's for

Best for players who want colony building, production chains, and transport planning in a low-stress package.

The verdict

Our verdict · 45 / 100

A charming robot colony builder that turns approachable logistics into steady settlement growth.

The Colonists is best treated as a niche recommendation: worth a look if its specific idea speaks to you, but not the first stop for most factory-game players.

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