AUTOMATION GAMESSPEC · CATALOG · v2.6
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Review

The Farmer Was Replaced review

Timon Herzog · 2025 · Released · ★ 47/100

The Farmer Was Replaced is automation as actual code, using a Python-like drone script to turn farming into a practical programming loop. Our desk scores it 47/100 - an acquired taste.

The Farmer Was Replaced — automation, programming gameplay screenshot
The Farmer Was Replaced in motion.

What you actually do

You write routines for planting, harvesting, trading, movement, and expansion, then improve those routines as new crops and mechanics appear. Every better script has an immediate visible result.

Its educational strength is that programming concepts are never abstract for long. Loops, conditions, functions, and algorithms all become ways to make the farm run cleaner.

Players who dislike coding will find the premise narrow. Players who want to learn or practice automation logic may find it unusually direct.

The Farmer Was Replaced — automation, programming gameplay screenshot
Scaling up in The Farmer Was Replaced.

Where it shines

A few things The Farmer Was Replaced gets right, and that keep players coming back:

+ In its favor

  • "Automation" is one of the genre's most rewarding loops

– Worth knowing

  • Smaller community than genre giants — fewer guides available
  • Late-game factories can test hardware performance
The Farmer Was Replaced — automation, programming gameplay screenshot
A later-game view of The Farmer Was Replaced.

Who it's for

Best for coders, learners, and automation fans who want real scripting rather than visual-only commands.

The verdict

Our verdict · 47 / 100

A smart coding automation game that makes programming feel useful from the first working routine.

The Farmer Was Replaced is best treated as a niche recommendation: worth a look if its specific idea speaks to you, but not the first stop for most factory-game players.

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